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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Spells beginning with 'P'
Phantom Threat range 6; whenever target is attacked in melee, the attacker is considered to be flanking it; DC [DC]
Poison touch; 5 damage whenever poisoned creature activates; DC [DC]
Power Word: Kill range 6; destroy living creature with 60 hp or less.
Power Word: Stun range 6; Stun target creature with 150 or fewer hp; ignore Spell Resistance.
Produce Flame sight; [X] fire damage
Protection from Energy touch; target creature gains Immune to energy type of your choice
Psionic Charm 1 pp - range 6; Confusion, Humanoid only, ends after target creature's next turn; DC [DC]
Psionic Daze 1 pp - range 6; Stun Humanoid of level 4 or below; DC [DC].
Psionics [X] pp

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