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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Spells beginning with 'L'
Legion's Magic Fang any warband; attack +1, Animal or Magical Beast only, ignore DR.
Legion's Magic Weapon your warband; attack +1, ignore DR.
Legion's Shield of Faith your warband; +2 AC.
Legion's Undeniable Gravity any warband; creatures lose Flight and cannot gain Flight; DC [DC]
Lesser Cold Orb range 6; 5 cold damage, ignore Spell Resistance.
Lesser Confusion range 6; Confusion, ends after target creature's next activation; DC [DC]
Lesser Fire Orb range 6; 5 fire damage, ignore Spell Resistance
Lesser Frighten range 6; target creature with 30 or fewer hp makes a morale save.
Lesser Orb of Acid range 6; 5 acid damage, ignore spell resistance.
Lesser Sonic Orb range 6; 5 sonic damage, ignore Spell Resistance.
Lightning Bolt line 12; 20 electricity damage; DC [DC]

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