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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Spells beginning with 'B'
Backbiter range 6; target creature makes an immediate melee attack against itself; DC [DC]
Baleful Teleport touch; place target creature on its controller's assembly tile. The creature's controller chooses the space.
Baleful Transposition range 6; any 2 creatures switch position; DC [DC], creatures may voluntarily fail this save
Bane Weapon Augmentation touch; choose ranged attacks or melee attacks and a creature type; damage +10 with the chosen attack against the chosen creature type.
Banishment range 6; detroy target Outsider or target summoned creature with 75 or fewer hp; DC [DC]
Battering Ram range 6; 5 damage and push target creature 1 square, can cast while adjacent to enemy
Bear's Endurance touch; target living creature gains +10 hp.
Beckon range 6; On its next turn, if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions, Humanoids only; this effect ends if no path to an adjacent square is available on target's next turn; DC [DC]
Benign Transposition range 6; any two allies switch positions.
Bestow Curse sight; attack -4, save -4; DC [DC]
Bigby's Slapping Hand sight; target creature provokes attacks of opportunity from all creatures that threaten its square; DC [DC]
Binding Winds sight; Entangle, DC [DC]
Biofeedback 7 pp - self; gain DR 5.
Blasphemy Good creatures of level 6 or lower within 4 squares are paralyzed, those of level 12 or lower with 4 squares are stunned, can cast while adjacent to enemy; DC[DC]
Blast of Flame cone; 30 fire damage, ignore Spell Resistance; DC [DC]
Bless your warband; attack +1
Blindsight touch; target creature gains Blindsight.
Bloodstar sight; living creature takes +10 damage each time it takes damage; DC [DC]
Blur touch; target creature gains Conceal 6
Body Adjustment 5 pp - self; heal 15 damage.
Bolt of Disruption line 12; 15 sonic damage; DC [DC]
Briar Web sight; radius 4, the next time an affected creature moves, it takes 5 damage and is considered to be in difficult terrain, ignore spell resistance, does not affect creatures with flight.
Bull's Strength touch; target creature with cost 16 or less gets melee damage +5.
Burning Blood sight; 5 fire damage whenever target creature activates; DC [DC]
Burning Hands cone; 5 fire damage; DC [DC]
Burst 1 pp - swift: self; +2 speed this turn.

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