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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


Commander Effects
Arcane Archer - Followers with ranged attacks gain ranged attack +2, Selective Shot 2.
Bladesinger - Followers that moved before attacking this turn gain attack +3.
Bonded Fire Summoner - Elemental Followers gain Immune Cold.
Brass Samurai - Followers gain Whirlwind Attack (On it's turn, if it moves no more than 1 square, it can make a separate melee attack against each enemy creature within it's Melee Reach).
Bruenor Battlehammer - Dwarf followers get Speed +2
Bruenor Battlehammer (epic) - Dwarf followers get Speed +2
Champion of Eilistraee - Followers wielding swords gain melee attack +2 and +2 AC.
Cleric of Corellon Larethian - Elf followers gain Save +4.
Cleric of Garl Glittergold - Enemies within 6 squares that miss with a ranged or melee attack cannot make any other attacks that turn.
Cleric of Kord - Followers gain melee attack +2, or melee attack +4 vs Lawful creatures.
Cleric of Sune - Allies and enemy Humanoids get melee attack +2 and melee damage +5.
Cloud Giant - Followers gain attack +2 against smaller creatures.
Copper Samurai - Followers that roll a natural 20 on an attack can immediately make another attack of the same type at their highest printed attack bonus.
Dark Traveler - Psionic Speed (Followers gain Melee Reach 2).
Dragon Totem Hero - Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares it can use all of it's melee attacks.)
Dragon Totem Hero (epic) - Followers that start their turn within 6 squares gain Combat Rush (If this creature moves 2 or fewer squares it can use all of it's melee attacks.)
Drizzt, Drow Ranger - Unique followers gain attack +3, damage +5, and save +3.
Drizzt, Drow Ranger (epic) - Unique followers gain attack +3, damage +5, and save +3.
Elf Ranger - Followers with ranged attacks gain ranged attack +1.
Elminster of Shadowdale - Followers and commanders in your warband gain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2 over printed number).
Elminster of Shadowdale (epic) - Followers and commanders in your warband gain Spell Focus 2 (Whenever this creature casts a spell, the DC is +2 over printed number).
Eternal Blade - Followers get save +4.
Free League Ranger - +2 attack bonus against enemies under command.
Ghaele Eladrin - Whenever a follower's attack roll is a natural 19 or 20, that follower can activate 1 extra time this round.
Greenfang Druid - Animal and Magical Beast followers score critical hits with melee attacks on a roll of natural 19 or 20.
Greyhawk City Militia Sergeant - Followers get save +2.
Hierophant of the Seventh Wind - A follower that hits 1 enemy with 2 or more melee attacks on same turn gets damage +10 to second attack.
Hierophant of the Seventh Wind (epic) - Each follower that hits 1 enemy with 2 or more of its melee attacks gets damage +10 on the second attack.
Inspiring Marshal - Followers gain Attack +3 on Attacks of Opportunity. Followers with ranged attacks gain ranged attack +1.
Lion of Talisid - Animal followers get melee damage +5.
Lyrandard Skyfire Captain - Enemy creatures lose Flight.
Mercenary General - Commanders in your warband gain Fearless.
Moon Elf Fighter - Followers that start their turns within 6 squares of this commander gain Tactics (activating this creature does not count against your limit of activating two creatures per phase).
Mordenkainen the Mage - Mordenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate)
Mordenkainen the Mage (epic) - Mordenkainen's Faithful Hound. Enemies lose Conceal and take 5 magic damage whenever they activate.
Nentyar Hunter - If this creature makes both its ranged attacks against the same target, each follower within 6 squares with a ranged attack that has line of sight to that target may immediately make a single ranged attack against that target.
Regdar, Adventurer - Unique followers gain attack +2 and save +2.
Ryld Argith - Good Humanoid followers gain melee attack +2. Evil Humanoid followers gain Keen Critical 19.
Scorpion Clan Drow Fighter - Followers gain Precise Shot and get damage +5 when making attacks with range 6.
Storm Silverhand - Human and Elf followers gain Fearless.
Storm Silverhand (epic) - Human and Elf followers gain Fearless.
Vadania, Half-Elf Druid - Animal and Magical Beast followers gain Save +2.
Valenar Commander - Followers making ranged attacks can target any noncommander enemy.
War Chanter - Followers gain Save +4.
Warden of the Wood - Plant followers gain immune fire. Animal followers gain fearless.
Warpriest of Vandria - Followers with ranged attacks gain sidestep.
Wulfgar - Each follower without fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.
Wulfgar (epic) - Each follower without fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.

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