Commander Effects |
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Alusair Obarskyr - Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn.
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Aspect of Bahamut - Dragon followers gain Dragon Bolstered (attack+2 and melee damage +5 while an allied Dragon is adjacent)
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Aspect of Moradin - Dwarf followers gain Stone Lord 5 (Melee damage +5 against an enemy in a square bordered by a wall)
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Aspect of Moradin (epic) - Dwarf followers gain Stone Lord 5 (Melee damage +5 against an enemy in a square bordered by a wall)
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Battle Plate Marshal - Followers gain Retaliate +5 (Melee damage +5 against enemies that have activated this round).
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Bruenor Battlehammer - Dwarf followers get Speed +2
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Bruenor Battlehammer (epic) - Dwarf followers get Speed +2
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Champion of Yondalla - Followers gain attack +3 against larger creatures.
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Cleric of Dol Arrah - Followers whose name contains Fighter or Soldier gain Fearless.
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Cleric of Lathander - Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10hp.
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Cleric of Order - Successfully rallied followers can take their turn normally after rallying.
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Cleric of St. Cuthbert - Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures).
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Cleric of Syreth - Followers flanking an enemy get +4 AC
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Cleric of Yondalla - Attack +2 against larger creatures.
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Cloud Giant - Followers gain attack +2 against smaller creatures.
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Couatl - Followers within 6 squares gain Resist 10 Acid, Cold, Electricity, Fire, Sonic.
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Delver Sergeant - Efficient Orders (each phase, 1 creature that activates within 6 squares does not count against your limit of 2 activations per phase).
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Dwarf Caver - Followers gain melee attack +1. Enemy orcs gain morale save -8.
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Dwarf Sergeant - Dwarf followers Gain +2 AC or +4 AC against Giants
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Dwarven Defender - +4 AC against creatures that have moved this turn.
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Exorcist of the Silver Flame - Cleansing Flame (Followers gain attack +1, or attack +4 against enemies with DR).
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Greyhawk City Militia Sergeant - Followers get save +2.
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Guardian Naga - Followers get save +1 and gain Immune Flanking.
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Half-Orc Paladin - Followers get melee damage +5 against enemies of level 7 or higher.
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Harmonium Guard - +1 AC, or +3 AC to followers that haven’t yet activated this round.
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High Inquisitor - Each enemy hit by a smite attack must make a morale save.
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Knight of the Chalice - Followers gain Immune Aura of Fear and Evil Outsider Foe +5 (damage +5 to evil outsider enemies).
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Mercenary General - Commanders in your warband gain Fearless.
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Mercenary Sergeant - Followers who are also under command by a different commander get melee attack +2.
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Militia Archer - Followers get attack +2 against higher-level enemies.
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Mordenkainen the Mage - Mordenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate)
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Mordenkainen the Mage (epic) - Mordenkainen's Faithful Hound. Enemies lose Conceal and take 5 magic damage whenever they activate.
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Paladin of Torm - Followers gain melee attack +2, or melee attack +4 against evil creatures
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Purple Dragon Knight - Rallied units may immediately activate and take their full turn.
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Regdar, Adventurer - Unique followers gain attack +2 and save +2.
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Solar - Followers get +2 AC against evil enemies and gain immunity to enemy spells of 2nd level or lower.
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Solar (epic) - Followers get +4 AC against evil enemies and gain immunity to enemy spells of 3rd level or lower.
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Sword Archon - Followers with Fearless gain melee damage +5.
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Sword of Heironeous - +1 AC.
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Valorous Prince - Undead enemies take an additional 5 damage whenever they take damage from any source.
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Van Richten - Followers with half of there maximum hit points or fewer get melee damage +5.
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Van Richten (epic) - Followers with half of thier maximum hit points or fewer get damage +5.
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Village Priest - Followers whose names contain Guard or Militia gain attack +4 and save +4.
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Warforged Captain - Choose 1 enemy creature at the start of the skirmish. Followers get +5 damage against that enemy.
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Warpriest of Moradin - Moradin's War Cry (Each out of command enemy within 6 squares that takes damage must make an immediate morale save unless that damage already forces one.)
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Young Master - Followers gain attack +4 and damage +10 when using Stunning Attack.
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