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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


Commander Effects
Alusair Obarskyr - Followers that activate within 6 squares of this commander gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn.
Aspect of Bahamut - Dragon followers gain Dragon Bolstered (attack+2 and melee damage +5 while an allied Dragon is adjacent)
Aspect of Moradin - Dwarf followers gain Stone Lord 5 (Melee damage +5 against an enemy in a square bordered by a wall)
Aspect of Moradin (epic) - Dwarf followers gain Stone Lord 5 (Melee damage +5 against an enemy in a square bordered by a wall)
Battle Plate Marshal - Followers gain Retaliate +5 (Melee damage +5 against enemies that have activated this round).
Bruenor Battlehammer - Dwarf followers get Speed +2
Bruenor Battlehammer (epic) - Dwarf followers get Speed +2
Champion of Yondalla - Followers gain attack +3 against larger creatures.
Cleric of Dol Arrah - Followers whose name contains Fighter or Soldier gain Fearless.
Cleric of Lathander - Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10hp.
Cleric of Order - Successfully rallied followers can take their turn normally after rallying.
Cleric of St. Cuthbert - Vengeance (Followers gain melee damage +5 if opponents have destroyed at least 2 of your creatures).
Cleric of Syreth - Followers flanking an enemy get +4 AC
Cleric of Yondalla - Attack +2 against larger creatures.
Cloud Giant - Followers gain attack +2 against smaller creatures.
Couatl - Followers within 6 squares gain Resist 10 Acid, Cold, Electricity, Fire, Sonic.
Delver Sergeant - Efficient Orders (each phase, 1 creature that activates within 6 squares does not count against your limit of 2 activations per phase).
Dwarf Caver - Followers gain melee attack +1. Enemy orcs gain morale save -8.
Dwarf Sergeant - Dwarf followers Gain +2 AC or +4 AC against Giants
Dwarven Defender - +4 AC against creatures that have moved this turn.
Exorcist of the Silver Flame - Cleansing Flame (Followers gain attack +1, or attack +4 against enemies with DR).
Greyhawk City Militia Sergeant - Followers get save +2.
Guardian Naga - Followers get save +1 and gain Immune Flanking.
Half-Orc Paladin - Followers get melee damage +5 against enemies of level 7 or higher.
Harmonium Guard - +1 AC, or +3 AC to followers that haven’t yet activated this round.
High Inquisitor - Each enemy hit by a smite attack must make a morale save.
Knight of the Chalice - Followers gain Immune Aura of Fear and Evil Outsider Foe +5 (damage +5 to evil outsider enemies).
Mercenary General - Commanders in your warband gain Fearless.
Mercenary Sergeant - Followers who are also under command by a different commander get melee attack +2.
Militia Archer - Followers get attack +2 against higher-level enemies.
Mordenkainen the Mage - Mordenkainen's Faithful Hound (Enemies lose Conceal and take 5 magic damage whenever they activate)
Mordenkainen the Mage (epic) - Mordenkainen's Faithful Hound. Enemies lose Conceal and take 5 magic damage whenever they activate.
Paladin of Torm - Followers gain melee attack +2, or melee attack +4 against evil creatures
Purple Dragon Knight - Rallied units may immediately activate and take their full turn.
Regdar, Adventurer - Unique followers gain attack +2 and save +2.
Solar - Followers get +2 AC against evil enemies and gain immunity to enemy spells of 2nd level or lower.
Solar (epic) - Followers get +4 AC against evil enemies and gain immunity to enemy spells of 3rd level or lower.
Sword Archon - Followers with Fearless gain melee damage +5.
Sword of Heironeous - +1 AC.
Valorous Prince - Undead enemies take an additional 5 damage whenever they take damage from any source.
Van Richten - Followers with half of there maximum hit points or fewer get melee damage +5.
Van Richten (epic) - Followers with half of thier maximum hit points or fewer get damage +5.
Village Priest - Followers whose names contain Guard or Militia gain attack +4 and save +4.
Warforged Captain - Choose 1 enemy creature at the start of the skirmish. Followers get +5 damage against that enemy.
Warpriest of Moradin - Moradin's War Cry (Each out of command enemy within 6 squares that takes damage must make an immediate morale save unless that damage already forces one.)
Young Master - Followers gain attack +4 and damage +10 when using Stunning Attack.

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