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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'G'
Gaseous Form Immediate: If this creature is reduced to 0 hp; this creature appears with 10 hp in any victory area within 6 squares; if no victory area is within 6 squares, or if this creature is within a victory area when reduced to 0 hp, this ability has no effect.
Gaze Attack Replaces attacks; range 6; [Y]; DC [DC]
Ghost Step On its turn, this creature gains Invisible.
Ghost Touch This creature's melee attacks ignore Incorporeal.
Ghoul Touch Paralysis, does not affect Elves; DC [DC]
Giant Bane Melee attack +2, melee damage +10 against Giants.
Giantmaster [X] As Beastmaster, but Giants only.
Gibbering Swift action; Confusion, all creatures within 6 squares except Gibbering Mouthers; DC [DC], save at the end of each affected creature's turn.
Globe of Invulnerability Immune to enemy spells of level [X] or lower.
Goat's Powerful Charge +[X] Melee damage +[X] when charging.
Goblin Squad Whenever this creature attacks an enemy that is adjacent to an allied Goblinoid, it does not count against your limit of activating 2 creatures per phase.
Grab and Sting If this creature hits 1 enemy with its first 2 melee attacks on the same turn, its attack roll for the third attack is a natural 20.
Grant [Y] Move Action Replaces attacks; Active [Y] followers that are under command may move up to their Speed as an immediate action
Greater Dimension Door Replaces move: On its turn, place this creature in any space up to 10 squares away.
Greater Turn Undead [X] As turn undead but creatures that fail the morale save are destroyed.
Green Slaad Spells When this creature casts a spell, roll 1d20. It must cast the indicated spell.
1-5 - Skein of Shadow (self; until the end of its next turn, this creature has Conceal 11);
6-10 - Chaos Hammer (sight; radius 4; lawful creatures take 20 damage; DC16);
11-15 - Fear (cone; morale save);
16-20 - Fireball (sight; radius 4; 20 fire damage; DC15)
Group Command Creatures under command by multiple creatures named [N] can add the Commander Ratings of all those commanders when making morale saves.
Guard Adjacent allied commanders get +2 AC.
Guided Sniper This creature gains Perfect Targeting (This creature's ranged attacks can target any enemy or ally within range and line of sight) while it has a rider.

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