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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'A'
A New Thrall If this creature is destroyed by a melee attack from a living enemy, that enemy immediately joins your warband and gains the Devour the Soul and A New Thrall abilities; DC [DC]
Abduct Replaces attacks; Place this creature and one adjacent enemy in any victory area.
Abyssal Blast [X] Replaces attacks; sight; radius 4; [X] fire damage; DC [DC]
Acid Wand Replaces attacks; sight; 10 acid damage.
Acidic Spittle replaces attacks; touch; 35 acid damage; DC [DC]
Acrobatic Charge Can charge through allies and terrain that slows movement.
Adamantine Laced [X] Melee and ranged attacks deal [X] less damage to this creature.
Aggression +[X] On its turn, this creature gets damage +[X] whenever it is the first to activate in in a round.
Agile This creatures movement never provokes attacks of opportunity.
Almighty Not affected by allies' spells.
Amazing Beauty A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC [DC]
Antimagic Eye All creatures within line of sight must roll 11+ when casting a spell or lose the spell.
Anvil of Thunder Stun enemy hit by both this creature's melee attacks in the same turn; DC [DC].
Archer's Eye This creature can make an immediate ranged attack against an enemy that successfully saves against its gaze attack.
Arrogant Commander ratings don't add to this creature's morale saves.
Arrow Catching Shield Enemy ranged attacks against adjacent creatures target this creature instead.
Astral Construct Ability During setup choose 1 effect: - Energy Damage (melee damage +5 fire or +5 cold) - Flight and Speed +4 - Melee attack +4 - +4 AC - Spell Resistance
Attendant Does not count as a creature for the purpose of warband construction. Your warband cannot contain more than 1 Bat Familiar for each required spellcaster.
Augmented Electricity Burst Replaces attacks: Adjacent creatures take 10 electricity damage +5 additional electricty for each spawn adjacent to this creature; DC [DC]
Aura of Courage [X] Adjacent allies gain morale Save +[X]
Aura of Fear [X] Enemies in squares threatened by this creature gain Morale Save -[X].
Aura of Pain Adjacent living creatures take an additional 5 damage whenever they are hit by a melee attack.
Aura of Protection from [Y] This creature and adjacent allies get +2 AC against [Y] creatures.
Aura of Unlife Whenever a living creature is destroyed within 6 squares, this creature gains [X] hp.

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